Android apps on Google Play

Three million installs started with a niche nobody bothered to serve.

This is the story of how I built, launched and grew a portfolio of Android wallpaper apps — solo, from idea to millions of downloads. Product, design, development and growth, every step.

Context

As an Android user, I kept noticing the same thing: many apps on the Play Store offered outdated, limited choices and simply weren't keeping up with the trends people actually cared about. So in 2017 I started this journey building entertainment apps of my own.

The market

The wallpaper category is crowded, but most of the incumbents are stale — a limited catalog of old pictures and no live wallpaper options at all. Competing head-on against apps with marketing budgets made no sense, so I went with a blue ocean strategy: chase new trends in medium-to-low-competition keywords, where the opportunities sit untapped. Identify the niche, serve it properly, and the apps position themselves.

The audience

Who actually uses wallpaper apps? Two main groups: people who want a fresh background for their device, and people collecting pictures of a specific interest — to share on social media, send to friends, or simply because they're fans of the thing. Understanding both shaped everything downstream.

Who uses wallpaper apps

User personas

Sarah15 · high-school student · the teenage slime fanatic+

Sarah, from suburban America, is deeply passionate about slime — she spends her free time watching DIY slime tutorials on YouTube and experimenting with recipes. She wants vibrant, unique slime wallpapers that reflect her love for it and spark her creativity.

James34 · software engineer · the after-work unwinder+

James, a software engineer from San Francisco, looks for ways to relax after a high-stress day. He prefers minimalist, calming wallpapers with smooth animations, values a simple interface and low battery consumption, and has no patience for complex apps or low-quality visuals.

Same app category, two completely different users — which is exactly why each niche got its own focused app instead of one bloated catalog.

Wireframes

The final product

Wallpaper app running on a phone Wallpaper app screens Google Play listing App screens App screens

How did we grow?

Phase 1 — paid reach and ASO. To get the ball rolling I ran paid ads on Facebook and Google Ads targeting audiences worldwide, keeping the cost per install cheap. In parallel came app store optimization: researching keywords with low competition but healthy monthly searches, and A/B testing titles, visuals and descriptions to push the listing's click-through and conversion rates up.

Growth strategy phase one

Phase 2 — the cross-promotion network. The second engine was a network of apps in similar niches with overlapping audiences, promoting each other. This cooperative advertising system proved highly successful — every app in the portfolio fed installs to the others.

Cross-promotion network

Results

Installs — more than 3 million installs across various apps, accounts and categories.

Install growth across the portfolio

Revenue — over $30,000 across multiple revenue channels: ads, subscriptions, paywall and more.

Revenue across monetization channels

Reviews — thousands of happy and satisfied users.

App ratings

Nobody funded it, nobody assigned it. It's still the best product education I ever paid nothing for.